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Conflict management in an online classroom

I had the pleasure of being interviewed by Marina Kostina, the author of “Teach Online,” for her blog series at Effective Online Teaching & Training a few weeks ago.  We talked about conflict management in a virtual classroom.  Here is the video of our interview.

Other cyberpsychology articles and resources:

Blog “Positively Media:  How we connect and thrive through emerging technologies” by Pamela Rutledge.

The Dark Sides of Our Digital Self by Steven Handel.

The Emotional Reality of Virtual Relationships by Nancy J. Smyth.

Understanding Interpersonal Drama in Virtual Worlds by Nancy J. Smyth.

The Cyberbullying Research Center http://www.cyberbullying.us/.

StopBullying.gov provides information from various government agencies on how kids, teens, young adults, parents, educators and others in the community can prevent or stop bullying.

If you need immediate help, contact:

National Suicide Prevention Lifeline
1-800-273-TALK (8255)
It is there 24/7. It is free and confidential.

The Trevor Project is determined to end suicide among LBGT teens and young adults by providing resources and a nationwide, 24-hour hotline.
866-4-U-TREVOR (866-488-7386).

By | 2011-12-05T22:16:31+00:00 December 5th, 2011|Communication, Conflict Management, Learning|0 Comments

Can computer games help us make better decisions in life?

World of Uncertainty Supported by the Engineering and Physical Sciences Research Council (EPSRC), a team at Queen’s University Belfast is exploring whether people can be trained to make better decisions by improving their ability to recognize and make allowances for their subjective opinions and biases. This interdisciplinary project harnesses leading-edge expertise in mathematics, statistics, critical thinking, knowledge management and educational psychology.  The team has developed a prototype that could be built on by commercial games manufacturers and turned into an e-learning or training tool for professionals and for the general public.  Here is how the researchers describe the “World of Uncertainty” game:

“The game uses multiple choice questions on a variety of subjects. However this is not just an ordinary quiz. Its main purpose is to improve and calibrate players’ certainty and sense of probabilities rather than subject knowledge. Thus the topic of the quiz or difficulty level became irrelevant so long as the player enjoys the quiz and is motivated to achieve higher score. On answering each question, the player has to indicate his/her confidence as accurately as possible using interactive slider. As a player adjusts the slider, corresponding payoffs for correct and incorrect outcomes will be shown. This payoff function designed to encourage the honest and accurate confidence judgment. In addition to immediate feedback, players can access results of all completed quizzes and calibration charts from personal profiles. Detailed feedback helps to correct over/under confidence in quantifying internal probabilities.”

Over 500 members of the general public, as well as many students from Queen’s and Dundalk Institute of Technology, have already tried out the prototype.  The prototype game allows you to increase your accuracy in answering questions and train to quantify your confidence.  It is available for anyone to try out at http://quiz.worldofuncertainty.org/.

By | 2011-01-20T18:37:02+00:00 January 20th, 2011|Learning, Peak Performance, Perception|0 Comments